So for example, players would be able to indicate who they’d like to spend time with through map movement, but we wouldn’t need a quest log.Īs we worked on it, though, we kept finding fun, exciting, or emotionally powerful opportunities to connect parts of the story together, and the narrative is now far more responsive and dynamic than we initially anticipated. We always knew Mask of the Rose would be more responsive to player choice than is usual for visual novels, and that we wanted to make more space for interconnections and small surprises, but we expected it would still work well with visual novel interface conventions. We hope you’ll forgive us one last delay let’s talk about why we’ve made the decision to do so. Mask of the Rose will release on the 8th of June.īeing a perspicacious kind of person, you’ll notice that the 8th of June is very much not in April.
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